![]() Acid Mushrooms: I grew 40 from spores in a grow bed.Crashfish: Growing them in containment and will test later.For fun, I also tried using the alternate (F) key to grab gas pods from inventory and launch gas pods in the reaper's face, but it also fails to make him drop you and doesn't seem to kill him even with stasis rifle shots holding him in the gas. The propulsion cannon does not affect the reaper.Interesting that the seamoth defense perimeter shock makes him drop you but a gas torpedo to the face does not? I did not test vortex torpedoes because magnetite isn't renewable and it's a control machanic, not a killing one. It also fails to make the reaper drop you when grabbed. It was so tedious to run this combo that I gave up. Even stasis rifle + prawn gas torpedo failed to kill a reaper after 12 shots. The torpedo launcher's gas torpedoes, despite being the game's most obvious "weapon" weapon, is ineffective.I wouldn't recommend this before you have ion power cells. It took 169% ion power cells to kill, which is 1690 energy points, which means you need to swap out an ion power cell mid-fight, or if you only have regular power cells, you need at LEAST 9 power cells and 8 swaps during the fight, not counting the waste from leftover charge in each power cell, so maybe I'd bring 15 or so? Not sure. ![]() BUT, he goes on the run when you zap him, so you can get something like 5 more zaps in while in pursuit! Not gonna lie, this was the funniest way of killing, if only because of the irony of the module's name. I used this "defense" module so "defensively" that it killed a reaper! It took 27 fully charged zaps, in close proximity, and I had to repair after each time I was grabbed. METHOD FIVE: Seamoth Perimeter "Defense" System It took 7 rounds total, but those rounds were much closer together than with the other methods because the hook kept me close to him. I got on average 3 rounds of getting grabbed + punching him in the face before having to release my grappling hook to repair. I didn't time the whole fight, but even if it took longer overall to kill him, it was WAY more fun. He's going to swim-swim-swim as hard as he can for hundreds of meters across the map, but you re-engage much faster and the whole ride is exciting. It looks like punching does more DPS than drilling.īy far my favorite method! Because of the hook, you get into the action faster to begin with, and you can stay attached when he drops you. ![]() There was much more time than that spent on chasing the reaper down, just as with method two. I calculated that each round of grappling gave me about 9 to 11 seconds of drilling before he dropped me, and 8 rounds of this, for a total of 75 seconds of active drilling. This was hilarious but also way less effective. I loved going toe to toe with a reaper like this, but honestly the worst part was chasing him around to re-engage, without a grappling hook. It took 5 rounds, and 9-10 double-punches per round, for a total of ~47 punches to kill him. You then get out and repair about 20% damage to your prawn, then chase the reaper down again to repeat. When get grabs you, you get about 9 or 10 punches per arm (so 18-20 hits total) before he releases you. ![]() I have not counted how many regular knife strikes you would need.Īlright! A boxing match :) Getting the reaper's attention is tedious. EDIT: It takes 124 thermoblade strikes to kill a reaper. This is relatively low risk, doesn't require much tech (you can be early to mid-game and pull this off), and is very effective. The basic idea is you get the reaper's attention, stasis him, and then knife his face, repeating until dead. There are plenty of threads on this method already- but this was easy. METHOD ONE: Stasis Rifle + Knife (of course) Here are the methods I used and notes on their relative effectiveness. Naturally, Sammy was my first "test subject" for killing methods, and after learning a few things in my trial fights, I got hooked on the thrill of killing reaper leviathans and started keeping some informal stats on killing them. Nothing story related though.Īh, mining is so much more peaceful when you don't have to worry about reapers attacking your cyclops. Spoiler Warning: I talk about some advanced equipment in this post.
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